Counter-Strike Online is a remake of Counter-Strike: Condition Zero targeted towards Asia's gaming market. It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation. It uses a micropayment payment model that is managed by a custom version of the Steam back-end.[2]
Mr. Elmos Enforcer Admin
Number of posts : 362 Age : 30 Location : California, USA Reputation : 4 Points : 48 Registration date : 2008-07-31
Character sheet Hmm whats this now: : "I believe it is an old Wooden ship used in World War 1..."
Subject: Re: Counter-Strike Online Sun Sep 07, 2008 12:55 pm
pwned
Jobey Enforcer Admin
Number of posts : 47 Age : 32 Location : Colorado, USA Reputation : 0 Points : 0 Registration date : 2008-07-03
The making of this movie was so freaking complicated. They had people with air soft guns pretend they were moving behind cover and such, (in RL) and they used computers to record their movements, put those movements into animation and there you go! And CSO is either 1. CS:S for Korea or 2. CS:CZ for Korea.
==[DC Labs]== Devon M. God amoungst Men
Number of posts : 217 Age : 34 Location : Cocoa Beach, FL Reputation : 0 Points : 0 Registration date : 2008-08-19
Character sheet Hmm whats this now: Keep your hand out of your pants
Valve doesn't own CS or anything anymore, they sold it to EA hence the downfall of the quality of CS
Scott God amoungst Men
Number of posts : 238 Age : 36 Location : location, location, bees Reputation : 0 Points : 0 Registration date : 2008-09-01
Subject: Re: Counter-Strike Online Sun Sep 14, 2008 4:40 pm
==[DC Labs]== Devon M. wrote:
Counter Strike WAS good. Now the best Fast-Paced-Tactical-Butnotthattactical-FirstPersonShooter is Shadowrun.
Shadowrun may have been an alright game on the 360, but I will forever loathe it. Here's why:
Long ago there was a game on the Super NES called Shadowrun. It was very reminiscent of many famous isometric games (fallout, etc), and was a deep, gritty RPG. It was one of the best games on the SNES in my opinion, and when I heard a new one was coming out I was ecstatic.
My hopes were quickly dashed when I learned that they planned to take this immersive and great RPG and turn it into a mindless Online Only Capture the Flag failbox. I was mad, and still am, so I don't want to play this game.
HoltK God amoungst Men
Number of posts : 287 Age : 33 Location : Kenosha, Wisconsin, USA Reputation : 0 Points : 4 Registration date : 2008-07-01
Subject: Re: Counter-Strike Online Sat Oct 18, 2008 11:10 pm
Ive been playing 1.6 since the end of 1.5
I know my way around the game.
But, CZ and CSS are just horrible, horrible renditions of CS 1.6
I mean, CZ was okay, better models, they changed the maps a little but, still kept everything to proportion, but, the hitboxes were a little different.
CSS, just awful. The hitboxes are in front of the player, instead of on them. So if someone is running to the side you can screw them over and shoot them in the face before they even peak. The flashbangs, more realistic, but, again, just retarded. They fucked up the sound settings, so now I cant say "Guys, they're going cat!" until they actually get there, leaving me fucked. The maps, completely changed, and the maps and models are completely out of proportion. The heads are 65% bigger than that of 1.6, so that and the no recoil on any of the guns, anyone can walk in for the first time and get a headshot.
1. Fuck CSS 2. Fuck CZ 3. Fuck anyone who plays those two games on a regular basis 4. Fuck anyone who has never played 1.6 5. Fuck anyone who hates Counter-Strike
James Havoc God amoungst Men
Number of posts : 433 Age : 30 Location : Caleefornya Reputation : 0 Points : 0 Registration date : 2008-08-28
Subject: Re: Counter-Strike Online Fri Oct 24, 2008 12:06 pm
Wow, you really know nothing of CSS. Maps are the same design, they just have props. Models are a little bigger yes but not out of proportion. And learn to not look at flashbangs.