Ok, the overview lets you know the basic idea of what we are working on, but for more detailed info, read on.
The Space station will be a semi large , interior only, structure. It will be comprized of a main central Needle like structure, with a large wheel shapped surronding it. It will be comprized of an armory for the Military, a hospital bay, Galley, and living quarters, along with a very high detailed bridge.
The Moon Base will be amazing. It will be shaped like a big dome, with tunnels connecting to other domes. There will be a large open central area with many shops, a few trees, water fall, and government offices. In the offshoot tunnels there will be some living quarters, 'hideouts' of sorts, and the most important part of the economy of Project: Mobius, the Mines.
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This is a side note for you
HoltK.
The mines are underground on the moon orbiting the planet. It is deep underground, and contains the mineral
Ullmannite.
Here is some info on this mineral.
http://webmineral.com/data/Ullmannite.shtmlIt is just a very rare and unheard of mineral is why I choose it.
The only race that is mining it are half breeds. Half alien ( you come up with something ) and half human. Only they have the ability to survive in the mines for what ever reason you detail up.
Make them gready outcast.
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The Planet <needs a name>, will consisit of 2 main sections.
The rich hi tech town with nice buildings and hi tech labs.
and the poorer, barrorn area that the natives rule over. It is filled with farms, and factories.
The mineral Ullmannite is going to be an item that is used like money, it wont repleace money, but it will be the bargining chip used accross the galaxey, as it is rare and used in all of the era's technology. From space hulls, to full, to weapons. So when the mineral stops being mined, or someone gets raided, they are kinda fucked for a while.
There will be a number of underground tunnels and sewer ways connecting the 2 sides of the planet. There will also be a train/tram that will connect them, since the rich side of the planet has no natural food source, they have to travel there to get food.
I am picturing very induistrial buildings and lots of environmental effects in the poor side. Smoke, random fires, loud noises of steal and work shops. There will also be very poor group housing and natural housing. Similar to some of the housing on Esperanza.
The rich side will have luxery condo's, perhaps even floating high raises.
This is just a start of some of my ideas, to get the ball rolling.
I would like to get a fuller dev team befor any mapping starts, so that we can all be on the same level with all aspects of production.