Poll | | Do you own Half-Life 2? | Yes - I own HL2 | | 83% | [ 43 ] | No - I don't own HL2 | | 17% | [ 9 ] |
| Total Votes : 52 |
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| | Complexity at it highest | |
| | Author | Message |
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==[DC Labs]== Devon M. God amoungst Men
Number of posts : 217 Age : 34 Location : Cocoa Beach, FL Reputation : 0 Points : 0 Registration date : 2008-08-19
Character sheet Hmm whats this now: Keep your hand out of your pants
| Subject: Complexity at it highest Sat Aug 23, 2008 5:03 pm | |
| If I remember correctly, there are going to be gadgets and many functions for scientists to work with. If there is a test room, there should be "movable entities" that we can work with. Obviously a modified EntMod so we can only move the entities available. For example: We could make a maze so we can study our test subjects after testing on them.
We won't only have to make mazes, we could make chambers or something of the sort. We can use them for other tests, and many other things.
Project: Mobius has brought a lot of new opportunities for TSRP, and I think this could be one of them. | |
| | | NicoK Member
Number of posts : 60 Age : 35 Location : Teh Internets Reputation : 0 Points : 0 Registration date : 2008-08-27
Character sheet Hmm whats this now: , 10 dead babys you say?
| Subject: Re: Complexity at it highest Sun Aug 31, 2008 8:01 pm | |
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| | | Scott God amoungst Men
Number of posts : 238 Age : 36 Location : location, location, bees Reputation : 0 Points : 0 Registration date : 2008-09-01
| Subject: Re: Complexity at it highest Mon Sep 01, 2008 6:16 pm | |
| Most of what you say is doable without the whole Movable Entities thing. In fact, I can't really see a point to having a block or something that you could make float around. Could you clarify what the point of this would be? | |
| | | ==[DC Labs]== Devon M. God amoungst Men
Number of posts : 217 Age : 34 Location : Cocoa Beach, FL Reputation : 0 Points : 0 Registration date : 2008-08-19
Character sheet Hmm whats this now: Keep your hand out of your pants
| Subject: Re: Complexity at it highest Thu Sep 04, 2008 7:49 pm | |
| The point is all up there | |
| | | Scott God amoungst Men
Number of posts : 238 Age : 36 Location : location, location, bees Reputation : 0 Points : 0 Registration date : 2008-09-01
| Subject: Re: Complexity at it highest Thu Sep 04, 2008 8:40 pm | |
| Well "Movable Entities" is a bit vague. The sliding bag of money in the Mecklenburg bank is a "Movable Entity".
Do you mean like, a cavernous warehouse with a bunch of walls that you can place or something? Even then, coding a plugin that would let players use that stuff efficiently, and ONLY THOSE ENTITIES, would both be challenging and a bit pointless. | |
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| Subject: Re: Complexity at it highest | |
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