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Do you own Half-Life 2?
Yes - I own HL2
Complexity at it highest Vote_lcap83%Complexity at it highest Vote_rcap
 83% [ 43 ]
No - I don't own HL2
Complexity at it highest Vote_lcap17%Complexity at it highest Vote_rcap
 17% [ 9 ]
Total Votes : 52
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»  Peany's TS3 Player Model Pack v5 link doesn't work :(
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 Complexity at it highest

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==[DC Labs]== Devon M.
God amoungst Men
God amoungst Men
==[DC Labs]== Devon M.


Number of posts : 217
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Hmm whats this now: Keep your hand out of your pants

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PostSubject: Complexity at it highest   Complexity at it highest Icon_minitimeSat Aug 23, 2008 5:03 pm

If I remember correctly, there are going to be gadgets and many functions for scientists to work with. If there is a test room, there should be "movable entities" that we can work with. Obviously a modified EntMod so we can only move the entities available. For example: We could make a maze so we can study our test subjects after testing on them.

We won't only have to make mazes, we could make chambers or something of the sort. We can use them for other tests, and many other things.

Project: Mobius has brought a lot of new opportunities for TSRP, and I think this could be one of them.
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http://www.nasa.gov
NicoK
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NicoK


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Hmm whats this now: , 10 dead babys you say?

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PostSubject: Re: Complexity at it highest   Complexity at it highest Icon_minitimeSun Aug 31, 2008 8:01 pm

Sounds fun
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Scott
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PostSubject: Re: Complexity at it highest   Complexity at it highest Icon_minitimeMon Sep 01, 2008 6:16 pm

Most of what you say is doable without the whole Movable Entities thing. In fact, I can't really see a point to having a block or something that you could make float around. Could you clarify what the point of this would be?
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==[DC Labs]== Devon M.
God amoungst Men
God amoungst Men
==[DC Labs]== Devon M.


Number of posts : 217
Age : 34
Location : Cocoa Beach, FL
Reputation : 0
Points : 0
Registration date : 2008-08-19

Character sheet
Hmm whats this now: Keep your hand out of your pants

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PostSubject: Re: Complexity at it highest   Complexity at it highest Icon_minitimeThu Sep 04, 2008 7:49 pm

The point is all up there
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Scott
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PostSubject: Re: Complexity at it highest   Complexity at it highest Icon_minitimeThu Sep 04, 2008 8:40 pm

Well "Movable Entities" is a bit vague. The sliding bag of money in the Mecklenburg bank is a "Movable Entity".

Do you mean like, a cavernous warehouse with a bunch of walls that you can place or something? Even then, coding a plugin that would let players use that stuff efficiently, and ONLY THOSE ENTITIES, would both be challenging and a bit pointless.
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PostSubject: Re: Complexity at it highest   Complexity at it highest Icon_minitime

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