Number of posts : 1191
Age : 40
Location : Texas, USA
Reputation : 28
Points : 420
Registration date : 2008-07-01
Hmm whats this now: Cruisin' down the street in my '64
|Subject: Map Idea ''KF-Sewers'' Wed May 20, 2009 10:16 pm|| |
Ok, basically a huge sewer system with large storage tanks.
In this room there would be many pipes out of reach that the specimins would come out of. It could have the story line of:
The sewers under the Bio Tech labs are infested... etc etc.
If anyone has any ideas or suggestions on this, let me know.
Production of this level will not start for at least a week, as I am still learning the unreal editor. It is very different than Source and Gold Source.
Number of posts : 41
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Points : 14
Registration date : 2009-01-11
|Subject: Re: Map Idea 'KF-Sewers' Thu May 21, 2009 9:38 am|| |
Aslong as the map is completely dark with only a few flashing lights then sounds good
Number of posts : 119
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Registration date : 2008-08-01
Hmm whats this now: NOTHING! DON'T LOOK!
|Subject: Re: Map Idea 'KF-Sewers' Thu May 21, 2009 8:07 pm|| |
is it going to be wet? i think it was mostly filled with water but with some spots where the waste piles high above the water and stuff. And the pipes where the specimens come out should have water pouring out of them or something. Oh and add a few dead people down there.
|Subject: Re: Map Idea 'KF-Sewers' || |