Poll | | Do you own Half-Life 2? | Yes - I own HL2 | | 83% | [ 43 ] | No - I don't own HL2 | | 17% | [ 9 ] |
| Total Votes : 52 |
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| | New Weapon - Pike | |
| | Author | Message |
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Don Punch Admin
Number of posts : 1191 Age : 44 Location : Texas, USA Reputation : 28 Points : 420 Registration date : 2008-07-01
Character sheet Hmm whats this now: Cruisin' down the street in my '64
| | | | Cadet Mason New Member
Number of posts : 12 Reputation : 0 Points : 0 Registration date : 2008-07-17
Character sheet Hmm whats this now: edit in profile
| Subject: Re: New Weapon - Pike Sun Jul 20, 2008 11:17 pm | |
| Make sure your faces are all made with the polygon tool in a clockwise motion, or else you'll have inverted faces like you do here. Where it's black, you need to go in and select the face, right click, and click invert. That'll make them all face outwards, or if you don't fix, it'll make you have holes in the middle of your model. | |
| | | Don Punch Admin
Number of posts : 1191 Age : 44 Location : Texas, USA Reputation : 28 Points : 420 Registration date : 2008-07-01
Character sheet Hmm whats this now: Cruisin' down the street in my '64
| Subject: Re: New Weapon - Pike Mon Jul 21, 2008 8:06 pm | |
| not sure what you mean?
are you talking about the player model? cause it is a pre-fab model that comes with the program, I am just using it to show scale. | |
| | | RedRose Member
Number of posts : 71 Age : 33 Reputation : 0 Points : 0 Registration date : 2008-07-14
Character sheet Hmm whats this now: Xuhqil Tanj
| Subject: Re: New Weapon - Pike Mon Jul 21, 2008 10:45 pm | |
| Faces are the triangles, Don, not a piece of human anatomy, in this case. | |
| | | Don Punch Admin
Number of posts : 1191 Age : 44 Location : Texas, USA Reputation : 28 Points : 420 Registration date : 2008-07-01
Character sheet Hmm whats this now: Cruisin' down the street in my '64
| Subject: Re: New Weapon - Pike Mon Jul 21, 2008 11:49 pm | |
| lol i know this, but the only black sections are on the player model's body, not on the pike
also, its all going to be 1 mesh anyways | |
| | | Cadet Mason New Member
Number of posts : 12 Reputation : 0 Points : 0 Registration date : 2008-07-17
Character sheet Hmm whats this now: edit in profile
| Subject: Re: New Weapon - Pike Tue Jul 22, 2008 9:52 am | |
| Either way, those faces should be inverted so they're facing outward and not inward. That way, when you skin it and what not, you don't have wholes where you can look through their body. | |
| | | RedRose Member
Number of posts : 71 Age : 33 Reputation : 0 Points : 0 Registration date : 2008-07-14
Character sheet Hmm whats this now: Xuhqil Tanj
| Subject: Re: New Weapon - Pike Tue Jul 22, 2008 9:55 am | |
| holes*
Why don't you circle some of the mistakes on the model in red so he knows what you're talking about? | |
| | | Cadet Mason New Member
Number of posts : 12 Reputation : 0 Points : 0 Registration date : 2008-07-17
Character sheet Hmm whats this now: edit in profile
| Subject: Re: New Weapon - Pike Tue Jul 22, 2008 11:40 am | |
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| | | Don Punch Admin
Number of posts : 1191 Age : 44 Location : Texas, USA Reputation : 28 Points : 420 Registration date : 2008-07-01
Character sheet Hmm whats this now: Cruisin' down the street in my '64
| Subject: Re: New Weapon - Pike Tue Jul 22, 2008 3:07 pm | |
| that is just the pre-fab that comes with the program, I just put it on there to show scale. | |
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